Skyrim rogue skyrim, rogue armor, weapons, walkthrough. Quest "Conspiracy of outcasts" in "Skyrim": walkthrough What to do with the outcasts of skyrim


Immediately the Guard will come up to us and ask what happened. You can choose any answer. Next, Eltris will come up to us and tell us that a note has fallen from us. In fact, he dropped her. We get it, we read it.



Well, we are heading to the sanctuary of Talos.

It is located in a small passage, and on the Markarth Map it is displayed like this:




Now our path lies in a tavern or an anthill. In any order. Well. Let's go to the Ant.



Next, we intimidate / bribe / convince the guy at the entrance to give us the keys to Weilin's room, she is the last one on the right. In it, we find a chest with a note from a certain -N. Now let's go to the Tavern. We'll go to Mister -N later.

Then, after leaving this wretched place, a guard will meet us and try to intimidate us. Well, how can some guard intimidate us, because we are fighters for justice, or at least dragons.

However, we will continue to sniff around.

Actually Chest:



We head to the Tavern. Now we have two options: Either Margaret is already dead or you managed to save her. Although these options are not particularly different.

I'll start with option "A"

So, after Weilin, we head to the Tavern where Margaret will sit by the Fireplace. We speak with her and find out that she is an imperial spy and reports personally to Tulia. We leave the Hotel.

Option "B"

We go to the Tavern and steal Margaret's diary where we find out that she is the Spy of Tulia. In general, these options almost do not differ from each other. At the exit from the Tavern we meet the mercenary Druston, who wants to scare us and offers a fistfight. We agree, we beat him until he's blue in the face and find out that the mysterious Mr. -N is none other than Nepus Nosaty.



As you can see, I didn't go to Tonar right away. I'll tell you why: while completing the quest, I had a bug - upon returning to Eltris, there was an Imperial Legate and a Guard standing there.



Here we are met by the servant of Nepus and with the words “The old man needs rest” tries to kick us out, but she hears her master’s command with the words “let him in” and lets us through.



Indeed, Nepus is very nosy. But this does not change the essence of the matter. After a conversation with him, in which he admits his "Outcast", the Nosed Outcast will draw a sword and try to kill us. His whole family will turn on us. The strongest opponent of them will be the doorkeeper who did not let you in.



I would like such a secretary: D . We speak with her (I personally intimidated her) and we pass to Tonar who is in the room that you can see on the left.



And here he is. We talk to him, we try to find out something, and then he sends us in a rude form. However, at the same time, Grandpa and Granny, the treasury cleaners, take out weapons and attack Tonar's Wife. It serves him right! We return to Eltris in the Sanctuary of Talos. Unfortunately, instead of Eltris there will be only three guards who will try to put you in jail. There is no point in defending yourself. you will be pestered by every Markarth guard. We give up and move to Sidna.



We go along the Marker to the prisoner below and ask him about Madonakh - the King in Rags. In order to get to the Leader of the Outcasts, we must overcome the guard in the person of Borkul, about whom the convicts tell terrible things. One of them is about how he tore off the opponent's leg and finished off his opponent with it. (just the same fatality of Quan Chi).

There are many options for the passage, but the safest is the "run through the mine" option.



We go here and ask for sharpening. In return, we are asked to bring a bit of skooma. Drug addicts…



Skooma is taken from another part of the mine. We tell this prisoner that we have withdrawal symptoms and he gives us skooma. We return, get a sharpening and go to Borkul for disassembly. Borkul, however, will agree to let us go for sharpening. We agree, Madonakh will still give one more.

And here is the legendary king himself in rags.



Sits and writes. Sad, just writes, but does not fight. After his pathetic speeches, Madonakh asks to kill that loser thief who gave us the sharpening. We say that the master key has been “wrung out” from us and the Royal Majesty gives us a new one. We go, kill and return to the king.



Upon your return, Madonah will gather all the prisoners and lead them through the Dwemer Ruins. The ruins are not difficult, they will meet a couple of spiders and a couple of Dwemer machines.

Before leaving, Madonah will return all your belongings to you and give you the Armor of the Old Gods as thanks for saving you. At the exit, you will be able to capture the death of Tonar, who sent you so rudely. Outcasts will revolt, and you... you are now free and free to do what you want.

The quest "Conspiracy of Outcasts" in Skyrim will begin almost immediately after the arrival of the main character in the city of Markarth. A harmless walk through the local market will turn into a real detective adventure for Dovakin with the participation of secret organizations and hired killers. Intrigued? Then read this article to the end, and you will learn everything about the passage of this task.

surprise attack

So, Dovakin ended up in Markarth. Some time after arriving in the city, you will witness an assassination attempt on a certain Margret, who was quietly wandering around the market. At the same time, the potential killer shouts something about the Outcasts and freedom, and in general, behaves very strangely. You need to urgently intervene and save the woman. After that, one of the passers-by will throw a note to the hero with a proposal for a meeting, which is scheduled at the local temple of Talos. This is where the task "Conspiracy of Outcasts" in Skyrim begins.

Go to the temple and talk to Eltris there. He will tell the hero that this is not the first attack by the Outcasts, and then invite Dovakin to investigate. Well, then, you have to agree to this.

Collection of information

For starters, it's worth finding out about Margret, who was attacked. Go to the Silver Blood tavern, where the girl lives, and search her room, after taking the key from the owner of the establishment. After a little rummaging through various things, you will eventually find Margret's diary.

From the records it will become clear that the girl works for the Empire. She came to Markarth to buy the Cidna Mine from the Silver Bloods. Well, wow turn! Now the motive for the assassination is gradually becoming clearer. The attacker no longer seems just a psycho, so it's time to find out more information about him.

"Anthill"

Earlier, Eltrys told you that the would-be assassin was called Vaylin. He lived in a poor people's orphanage, known as the "Anthill", where you need to go on the quest "Conspiracy of Outcasts" in Skyrim.

Upon arrival, take the key to Vaylin's room from Garvey and search it. You will find a suspicious note with instructions to go to the market, but, unfortunately, the message does not clarify much, except that a certain "N" wrote it.

At the exit from the Anthill, the hero will be met by Druston, who wants to teach Dovahkiin a lesson because he is minding his own business. Feel free to accept the challenge, and then, when you win, interrogate the bandit. Druston confesses that Nepus the Nosy sent him. Moreover, this is the mysterious "N" who wrote the message for Vaylin.

Interrogation Nosy

Surprisingly, Nepus will calmly agree to a conversation with Dovakin. He, not at all embarrassed, will tell that Tonar is behind all the dark deeds happening in the city. He has captured the leader of the Outcasts, Madanach, and therefore leads those in the organization.

Having finished his story, Nosy will try to kill the hero. Deal with him, but be prepared for the fact that you will also have to fight with all the inhabitants of the house. The battle is difficult, but you, of course, will emerge victorious from it.

Meeting with Tonar

The Outcast Conspiracy quest in Skyrim is already coming to an end. You just have to go to the "Treasury" and make Tonar confess everything. True, the latter will not want to answer any questions and will show Dovakin to the door.

At that moment, when the hero is already ready to leave with nothing, a noise will be heard from the next room. Run as fast as you can and you'll see Forsworn spies killing Thonar's wife. Without delay, deal with the villains. After that, talk to Thonar, who will now confirm everything that Nepus told you earlier.

Well, the story has cleared up. Go to Eltris, who is still waiting for Dovakin in the temple of Talos, to tell him the information received. But here's the bad luck - Eltris is dead, and the local guard accuses you of murder. This completes the passage of the "Conspiracy to the Outcasts" in Skyrim, and you can proceed to the next task from the same chain.

Notes

There are a few important things to consider when completing the quest:

  • Vaylin can kill Margrethe, but it won't make much of a difference.
  • If you wish, you can use the console and quickly complete the task "Conspiracy of Outcasts" in Skyrim. The code looks like this - "setstage MS01 100".
  • Even if you kill all the guards in the temple of Talos, you still won't be able to escape responsibility. Law enforcement officers will chase Dovakin and each time try to put him in jail.

In addition, you can complete the task very quickly by stealing the diaries of Nepus and Tonar. In this case, almost all the characters participating in the quest will remain alive.


"Do you want to know who the Forsworn are? We are the people who must plunder our own land. Burn our own lands. We are the scourge of the northerners. The ax that falls in the dark. A cry before the gods that demands your soul. We are the true sons and daughters of the Reach ".
- Outlaws of the Reach

The Outcasts are a clan of Bretons that are primarily found in the Reach. They have been in an ethnic conflict for the last decade between local northerners and native Bretons.

History of the Outcasts in Skyrim

The western region of the Reach was riddled with strife and upheaval due to its location between High Rock and Skyrim due to its rich silver mines. These factors forced the two provinces to fight among themselves to take possession of this area. A peace agreement was reached a couple of centuries ago.

Mixing of Bretons and Nords in the region led to a mixture of bloodlines, this kind of Breton is called "Reachmen". The Nords took Reach during the conquest of Skyrim High Rock, Morrowind and Hammerfell in the first era. The Bretons of the Reach are more closely tied to the elven heritage than all other human races, which gives them an edge in magical prowess. Outcasts are almost entirely Breton in origin. They developed a unique culture, as well as a burning hatred for the Nords, which was cultivated when the Nords drove them from the land they had for a thousand years. They were driven from their homes into exile. They are rumored to worship a Daedric god like the Hagravens, the latter of which can often be found in Forsworn camps.

Known Outcasts: Borkul the Beast, Braig, Donnel, Druston, Duach, Kaye, Madanakh, Morwen, Nana Ildene, Nepos, Odwan, Tynan, Urakken, Veylin

Tasks

Outcast conspiracy
No one can escape from Sidna

Outcast types

Forsaken, archer, ravager, earner, robber, outcast ravager, shaman, leader, heatherheart.

Forsworn weapons and armor

Forsworn equipment is notable for its use of bone, fur, and feathers. What According to their combat techniques and equipment, the Forsworn prefer to use dual weapons, because they are unsurpassed masters in this. Their bows are particularly powerful despite their weight.
List of weapons: (Outcast axe, bow, sword, staff Eye of Melka, Outcast armor, helmet, gloves, outcast boots and arrows)

Books

Outcast Message
Markarth Bear
Legend of the Red Eagle
"Mad Men" Reach

Outcasts and Witches

Very similar living conditions brought the Vorozhey closer to the outcasts. It can also be assumed that sorceresses get the ingredients they need, and in return they teach outcast magic, enchant items and make Briarheart from the chosen ones, thereby increasing their attack power.

The distant and exotic city of Markarth is far from the main events of the Skyrim storyline, but here you can find many side quests, among which this one is one of the most exciting.

The entire passage of the Rogue Conspiracy in Skyrim begins from the moment the character appears in the city. An unknown female killer immediately pounces on the girl Margaret, trying to kill her. If you act as decisively as possible, you can easily repel the attack. All the townspeople will be shocked, but the story is just beginning. The whole task is completed in just half an hour of real time. To find the Heart of the Outcast, you should study the general history of this amazing faction, one of the most mysterious in the entire game. One of the witnesses to the incident will throw a note, and then refuse to take it back.

There is nothing left but to open and read, from this moment the quest begins. It is easiest to pass it after the end of the main storyline of the game, since at this point the player can start developing secondary characteristics, such as eloquence in communication. It will make life much easier during this quest. In the first versions of the game, the task bug will not allow you to reach the end, but now everything has been finally fixed, and you can safely go in search of adventure. You should talk to Eltris, who will ask you to investigate the murder case.



In the Silver Blood Tavern, you can find out all the information about Margaret, the target of the crime. If she remained alive after the incident, and the eloquence skill is sufficiently developed in the main character, then the girl herself will tell the data obtained, it is enough just to talk to her on various topics. Further, the passage of the quest Conspiracy of Outcasts in Skyrim leads to the killer, she lives in the "Anthill" - a poor quarter of the city. After talking with this character, Druston, a Breton and a barbarian, is encountered on the way back. Having repelled Druston's attack, the player receives information that the customer of the crime is a certain Nepus Nosaty, to whom he now has to go. On the map, the next goal will be marked with a marker, but an unexpected denouement will interrupt the adventure. After talking with Tonar, it turns out that his wife was killed by the Exiles, and the entire guard of the city will now pursue the player. In this case, it is best to pay off with money. You can quickly get the Heart in another quest. Many users are interested in the game forums about how to become an outcast in Skyrim.

Such an opportunity is not present in the game, since they themselves are the indigenous inhabitants of the Limit, and the character will not be able to be born here a second time. A collision with enemies most often leads to the death of the protagonist, since they do not go alone, and there are always several magicians in the group. The opponents themselves are very similar in appearance to the Bretons, as a result of which travelers confuse them. Deadly mistake. The Empire condemned them, and fought against them for a long time, until the capture of Ulfric Stormcloak.



 

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