Skyrim Outcast Conspiracy (walkthrough). Rogue conspiracy walkthrough skyrim Rogue conspiracy bug with guards

Witness Weylin at the attack on Margrethe at the entrance to Markarth.
Meet Eltris inside the Temple of Talos.
Explore Margret's room in the Silver Bloods.
Explore Weilin's room in the Anthill.
Go to the Treasury House and talk to Riada.
Talk to Thonar inside the Treasury.
Go to Nepos' house and talk to him.
Return to Eltrys.

step-by-step passage of the quest conspiracy of outcasts

Upon first entering the city of Markarth, the Dragonborn witnesses a murder (or assassination attempt) in the marketplace. After a man called Weylin yells something about the Forsworn, he tries to kill a woman named Margret, or kill her depending on whether the Dragonborn intervenes or not. The moment the attacker draws his weapon, the guards of the city of Markarth rush towards the attacker and kill him. After that, a man named Eltrys approaches the Dragonborn and thrusts a note into your hands asking you to meet him at the Temple of Talos.
You can save Margret's life. There's no significant plot difference between keeping Margrethe alive or having Vaylin kill her, although if Margret stays alive, she rewards you with a silver emerald necklace. The way you collect information about Margret will change, as will some of the dialogue, but the rest of the quest remains the same. If you have the Dawnguard DLC, Vaylin can be killed by the vampire before he kills Margrethe. However, he will still say "I will die for my people" even though his mission has failed. Margrethe can also be killed by vampires.

At the Temple of Talos

At the Temple of Talos, Eltris explains that his father was killed by the Forsworn and that he has been trying all his life to find out why. He asks to inspect Margret's room in the Silver Blood Tavern and Vaylin's room in the Anthill.

Silver Blood Tavern - Margret's room

If Margret is dead and the Dragonborn took the room key on Margret's body, then you can enter the room immediately. Otherwise, you should ask the bartender about Margret. The dragonborn can also talk to his daughter, rent a room for 10 gold, bribe, intimidate, convince, or pick the pockets of the Kleppr bartender to get the key. Margaret's diary is inside her room at the end of the table next to the bed.
If Margret is alive, she will sit by the fireplace and tell you everything herself.

When you leave the inn, the guard will come up to you and tell you "Stay away from us or there will be trouble" be polite and eventually you will be able to continue investigating.

Anthill - Vaylin's room

Go down to the Anthill and talk to Garvey. Garvey can be bribed, intimidated, stolen, or persuaded to hand over the key. The room is at the end on the right side. Look in the chest and you will find a note to Vaylin signed with the letter "H". You will have to find out who this mysterious "N" is. When the Dragonborn exits the Anthill, Dryston, a mercenary, will approach you and tell you that the investigation has gone too far. There is no way to avoid a fight; beat Dryston and he confesses that he was sent by Nepos, or "N."
If the Dragonborn is wearing any kind of enchanted armor that damages nearby enemies, it will cause the guards to attack you.

Upon returning to Alice, you will receive, depending on the level, gold.

Find evidence of Tonar's conspiracy

Tonar is in the Treasury. Talk to Riada and learn that Tonar does not want to be disturbed, although she can be persuaded by persuasion, bribery, or intimidation. The door can be opened by hacking. His room is on the left and then directly in front of you. Once inside, you will see Tonar sitting at the table. He will say something about not wanting to see visitors. Regardless of the answer, he will tell the Dragonborn to come out. Once the conversation is over, hear a noise outside in the main room. Tonar gets up and runs down the corridor where the battle is taking place. Thonar's wife is killed, the attackers are Forsworn, so you can kill them. After that, talk to Thonar and he will tell the truth about Madamach.

Another approach involves pickpocketing Thonar's diary from him so that his wife doesn't die and Donnel and Nana Ildene don't attack anyone. You should avoid any conversation with Thonar as this will trigger an attack.

Search for evidence of the sacrament of Nepos

Enter the house of Nepos. There, the Dragonborn will meet a woman named Whale who tells him to leave, but Nepos tells her to let you through. Talk to Nepos and he will say that he has no plans to let the Dragonborn out of the house alive. Make sure you exhaust all dialogue options about Madamach and his plans. After talking with Nepos, everyone in the house will attack you.
An alternative, quieter and safer way is to pickpocket Nepos' diary (instead of talking to him) and then run outside. If done correctly (without being seen after pickpocketing the magazine) no one will attack the Dragonborn.

Hi all.

I continue to write short documents detailing some of the hidden aspects of the game.

So, the next document will be devoted to a large-scale task, which is given when you first enter Markarth. It is given by Eltrys' boyfriend when a woman is attacked by a man in the market. Eltris will simply slip you a note, which only says - "Meet me at the temple of Talos." This is where the quest begins...

1. Attack in the market and meeting with Eltris

2. Start an investigation

So, Eltris will ask us to investigate this murder, and the previous ones. He himself did this, but later decided to abandon it, because. married and will soon become a father.
First, we need to find out about Margaret - the victim of the crime, and Vaylin - the killer. Who to start with is unprincipled, but I started with Margaret.

There is one detail here - if you saved her from death, then you don’t need to look for information about her and Vaylin - just talk to her and persuade, bribe or threaten to extort not only the information that we need to find out about her, but also about who is behind everything - she will give out that she serves Tullius and her assumption about who is behind the assassination attempt.

In order to find out about her, if she died, you need to go to the Silver Blood Tavern. We beg the owner of the tavern for the key to Margaret's room and go to examine her.

Good luck - we come across her diary. From it you can learn that she worked for the empire, and for General Tullius personally. And she came to Markarth to weaken the position of the Stormcloaks and buy the Sidna mine from the Silver Blood.

Now we need to find out about Weylin. To do this, we go to the "Anthill" - the place where the poverty of Markarth lives. We ask Garvey for the key to his room. Now we need to examine it.


And again - good luck. We find a note in which Weylin is instructed to kill Margaret. The author signed "N." We need to find out who it is.

At the exit from the Anthill, a man named Druston will "meet" us. He wants to beat us - they say, you're not in your business! We accept the challenge.



After they painted his face, it remains to be asked who he serves and whether he knows a person who signs "N." He will answer that "N." - this is Nepus Nosaty and it is he who serves. Now let's go to Nepus...

3. An unexpected turn of events: who controls the atrocities of the Forsworn

It remains for us to find out about Nepus and Thonar Silver-Blood. It is better to start with Nepus. We go to visit him. He will let us through.


We enlighten him - we already know that he is an outcast. He is not surprised that we got to the bottom of it and calmly, without nerves, tells us everything. About the fact that Tonar and the king of outcasts Madonah are behind everything. That the Madonah is in the mine of Cidna. The fact that the outcasts are simply Tonar's puppets. About the fact that only those who are objectionable to Tonar die at their hands. In general, from his story you can imagine what we got ourselves into. After the story, Nepus will politely apologize and say goodbye. Now we need to deal with him and his servants - all the inhabitants of his house are outcasts.


Having dealt with them, we go to the treasury, to Tonar.


Ask him about the Forsworn. He won’t tell us anything - he simply won’t have time - our conversation will be interrupted by the murder of his wife by his own servants. Deal with the old people and ask about the Forsworn again.
Tonar will only confirm everything. He controls the outcasts - thanks to this, he is almost the God-King of the Limit. All objectionable - are dead, all receipts of silver - are controlled.
Now it's time to leave. Time to tell Eltrys everything. Let's go to the Temple of Talos...



At the entrance we are met by the guards of the city - Eltris is dead, and all the guards were bought by Tonar, and now they are just waiting to take your head off. Now, if you had a house and a title (titles acquired during the civil war also belong here) - you can forget about them. Now all murders will be hanged... On you! There is only one right decision left - to surrender, and go to the mine of Cidna for life imprisonment.

4. Sidna mine

Now you are a prisoner of the most reliable prison in Skyrim. "Congratulations". Now we must find Madonakh, and finally get answers to our questions.
First, let's ask the prisoners about him. About him and Sydney in general.
It turns out that Madonakh is guarded by the bloodthirsty orc-maniac Borkul the Beast, and the means of self-defense in the mine is sharpening - a small dagger, about the length of a palm. Since we have to make our way past Borkul the Beast if we want to get out of here, it's better to stock up on it - just in case.
It turns out that Grisvar the Unlucky has an extra sharpening. He will agree to give it to us, but only if we bring him a bottle of skooma, which Duah has. Steal it with pickpocketing, or beat him up. Bring Grisvar. Now you have a sharpening.
Here, now you can risk getting past Borkul. He'll agree to let us through if we give him... a sharpener. Not for nothing, after all, there was this head battle with Grisvar and skooma. We give him a sharpening and we can go to Madonakh, the King-In-Rags. You have a choice...

1) Talk to Madonakh. He will react quite calmly to our accusations of murder and cruelty, and will tell us that this is only retribution for the Nords. As proof, he will ask us to listen to Breig's story.
Listen to him. He will tell you what the Nords did to his family. What did they do with other Reach families. Now you can return to Madonakh. He will offer an escape plan, but first he will ask you to kill Grisvar the Unlucky. He, according to the convicts, can not be trusted in any case.
Now Madonakh will gather all the convicts. As it turns out, they are all outcasts. We will run through the Dwemer ruins.
So, we leave. It's time.

2) Kill the King in Rags - it's time for him to answer for his atrocities! Remove the key and note from the body. Now it's time to get out of here.

So, you have made your choice ... It will not work to change it.

5. Long awaited freedom

For those who went with the Outcasts:
Now just run along with everyone - the tunnel is safe, only at the end we will be met by several spheres and frost spiders. Break up with them.

At the very exit we will be met by the girl Keie. She will give Madonakh "What he asked" - the armor of outcasts. Talk to him. He will give us a set of Old Gods armor and all your belongings. Exit the tunnel. We will be met by Tonar and the guards of Markarth.
Wait for Madonah to talk to him and kill Tonar and his guards.
Now you can either leave the city for a couple of hours, or help the outcasts kill the guards - they most likely will not touch any of the peaceful citizens - at least it was like that for me.





Actually, the reward.

For those who killed Madonah
:
Open the grate behind Madonakh's room - and you can safely tear your claws. You will be "welcome" by local residents - two frosty spiders and two spheres. So, as you have to run alone - it's better to simply run away from them.
Here is the exit to Markarth. Tonar will meet you outside - he, of course, does not admit his guilt, but the charges against you will still be dropped.
And the most interesting thing is that Tonar the Silver Blood will even thank you for the death of Madonakh (who so boldly betrayed our innocent friend) and present your award - the Silver Blood family ring. And of course, give your things.




Now you are free. And all your crimes - both "hung" on you by Tonar, and really committed, either Madonakh took upon himself along with his Outcasts, or removed the jarl along with Tonar himself. Now, if you had a house and a title, everything is back to you. Your name is clear again.
Outcasts, if you chose their side, in the stronghold of the Druad
you will not be attacked, and in other places the stout is more tolerant. Madonakh and others, if they are alive, can be found in the main outcast stronghold - Druadakh.


End...

The Outcast Conspiracy quest will begin after you become an unwitting witness to the murder of a woman named Margaret in the market in Markarth (she can be saved if you react in time). One of the witnesses to this crime will throw you a note saying that Eltris wants to meet with you. Head to the Sanctuary of Talos and speak with him.

Eltris will tell you that the outcasts killed his father and therefore he has been trying to bring them to clean water for a long time, and he will ask you for help.

Go to the Silver Blood Tavern, sneak into Margaret's room and take her diary from the nightstand. Continuing through the Skyrim Conspiracy of the Outcasts, go to the Anthill, where the killer lived and carefully examine his room until you find a note from a certain N. Going out into the street, you will be attacked by Drustan, who was sent by the same mysterious N. After dealing with him, you will find out that the customer's name is Nepus Nosy. Before going after his soul, visit Tonar and steal his diary.

After reading it, you will learn that he is in cahoots with the outcast king, Madanach, who is imprisoned.

Now head to the house of Nepus and kill Nosy and everyone around him there. After the battle, take his diary and return to the Sanctuary of Talos. Unfortunately, upon arrival there, you will find a dead Eltris and Markarth guards, bribed by Thonar, who will blame you for all the murders.

It makes no sense to resist them, and you can only go to jail. After you give up, the quest in Skyrim The Outcast Conspiracy will end and the next one will begin - No One Escapes Cidna.

12/20/2011 Side missions

The quest starts when you first visit the city of Markarth. Save before entering the city, because as soon as we enter, we will see that Vaylin attacks Margaret from behind and kills her. If we boot from autosave, we won't be able to save her in time. Therefore, one must be prepared before entering the city. In principle, this does not really affect the plot whether she is alive or dead. It's just that a living character is more interesting than a dead one.

So if we save Margaret from the death prepared for her, she will give a silver jewelry with an emerald in gratitude. We speak with her, then Eltris comes up and throws a note in which she asks to meet in the Sanctuary of Talos. We go there and talk to Eltris. He has been trying to get to the bottom of the truth for a long time, because his father died at the hands of the Forsworn when Eltris was small.

Eltris came to the conclusion that he could not cope alone, and it was dangerous, especially since he had recently become a father. We have to learn more about Margaret and her would-be killer Weylin. We go to the tavern "Silver Blood" If Margaret is killed in our market, then we beg for the key from Klepp to her room, or quietly break it open. In the nightstand is her diary, which explains something.

If we saved Margaret, then she is sitting near the fireplace in the tavern. With the help of threats or eloquence, we find out from her that she is an agent of General Tullius. She shares information that Thonar Silverblood is behind the attack on her. You can also steal the key to her room in the tavern from her and read Margaret's diary, lying in the nightstand.

When leaving the tavern, our hero is run over by a corrupt guard of Markarth, we ignore him. We go to the "Anthill", where Veylin lived. The key to his room can be knocked out from Garvey, he stands near the entrance. Just in case, Garvey is an expert in stealth and teaches how to improve this skill. In Veilin's room, we rummage through the chest and read a note addressed to him from a certain N. We leave the "Anthill" and run into another half-wit Drustan sent to him. We enter into a fist fight with him, beat his face and find out that he was sent by the same N. Now we know his name - Nepus Nosaty.

Before we get to him, let's visit Tonar. We convince Riada that he is behind the counter that he is waiting for us. We pass to Tonar, he is not talkative. At this moment, the servants - Donnel and Granny Ilden kill Thonar's wife Bethrid Silver-Blood. It is impossible to save her, even after killing the old people, then she simply dies herself. But if you just steal his diary from Tonar, then you won’t have to talk to him anymore and then no one will die.

From Tonar or from his diary, we learn that Tonar has long used an agreement with the king of the Outcasts - Madanakh, who is sitting in his prison - the mine of Cidna. With the help of Madanakh, who controls the Outcasts from prison, Tonar eliminates people he does not like. but recently Madanakh has gone out of control and become unprofitable.

We go to the house of Nepus. This nasty big-nosed type admits that he is an outcast and follows the orders of Madanakh, after which he hints that our kerdyk has come to our Dovakin. We cut out Nosy and everyone who is in his house. You can also steal a diary from Nosy without talking to him and immediately leave quietly without reading the diary, if your combat skills are bad. You can read the diary outside. Even some time after completing the quest, when entering the house of Nepus, his entire family immediately attacks us. So, it's better to kill them all at once, on your first visit. We return to Eltris in the Sanctuary of Talos. We see the corpse of Eltris and the guards of Markarth, who begin to resemble Russian cops complaining about the hard work of planting evidence.

We give up and go to jail. At this moment, the task “Conspiracy of Outcasts” goes into the “completed” status, the new quest “No one escapes Cidna” is activated.

The distant and exotic city of Markarth is far from the main events of the Skyrim storyline, but here you can find many side quests, among which this one is one of the most exciting. The entire passage of the Rogue Conspiracy in Skyrim begins from the moment the character appears in the city. An unknown female killer immediately pounces on the girl Margaret, trying to kill her. If you act as decisively as possible, you can easily repel the attack. All the townspeople will be shocked, but the story is just beginning. The whole task is completed in just half an hour of real time. To find the Heart of the Outcast, you should study the general history of this amazing faction, one of the most mysterious in the entire game. One of the witnesses to the incident will throw a note, and then refuse to take it back.

There is nothing left but to open and read, from this moment the quest begins. It is easiest to pass it after the end of the main storyline of the game, since at this point the player can start developing secondary characteristics, such as eloquence in communication. It will make life much easier during this quest. In the first versions of the game, the task bug will not allow you to reach the end, but now everything has been finally fixed, and you can safely go in search of adventure. You should talk to Eltris, who will ask you to investigate the murder case.


In the Silver Blood Tavern, you can find out all the information about Margaret, the target of the crime. If she remained alive after the incident, and the eloquence skill is sufficiently developed in the main character, then the girl herself will tell the data obtained, it is enough just to talk to her on various topics. Further, the passage of the quest Conspiracy of Outcasts in Skyrim leads to a killer, she lives in the "Anthill" - a poor quarter of the city. After talking with this character, Druston, a Breton and a barbarian, is encountered on the way back. Having repelled Druston's attack, the player receives information that the customer of the crime is a certain Nepus Nosaty, to whom he now has to go. On the map, the next goal will be marked with a marker, but an unexpected denouement will interrupt the adventure. After talking with Tonar, it turns out that his wife was killed by the Exiles, and the entire guard of the city will now pursue the player. In this case, it is best to pay off with money. You can quickly get the Heart in another quest. Many users are interested in the game forums about how to become an outcast in Skyrim.

Such an opportunity is not present in the game, since they themselves are the indigenous inhabitants of the Limit, and the character will not be able to be born here a second time. A collision with enemies most often leads to the death of the protagonist, since they do not go alone, and there are always several magicians in the group. The opponents themselves are very similar in appearance to the Bretons, as a result of which travelers confuse them. Deadly mistake. The Empire condemned them, and fought against them for a long time, until the capture of Ulfric Stormcloak.

Hi all.

I continue to write short documents detailing some of the hidden aspects of the game.

So, the next document will be devoted to a large-scale task, which is given when you first enter Markarth. It is given by Eltrys' boyfriend when a woman is attacked by a man in the market. Eltris will simply slip you a note, which only says - "Meet me at the temple of Talos." This is where the quest begins...

1. Attack in the market and meeting with Eltris

2. Start an investigation

So, Eltris will ask us to investigate this murder, and the previous ones. He himself did this, but later decided to abandon it, because. married and will soon become a father.
First, we need to find out about Margaret - the victim of the crime, and Vaylin - the killer. Who to start with is unprincipled, but I started with Margaret.

There is one detail here - if you saved her from death, then you don’t need to look for information about her and Vaylin - just talk to her and persuade, bribe or threaten to extort not only the information that we need to find out about her, but also about who is behind everything - she will give out that she serves Tullius and her assumption about who is behind the assassination attempt.

In order to find out about her, if she died, you need to go to the Silver Blood Tavern. We beg the owner of the tavern for the key to Margaret's room and go to examine her.

Good luck - we come across her diary. From it you can learn that she worked for the empire, and for General Tullius personally. And she came to Markarth to weaken the position of the Stormcloaks and buy the Sidna mine from the Silver Blood.

Now we need to find out about Weylin. To do this, we go to the "Anthill" - the place where the poverty of Markarth lives. We ask Garvey for the key to his room. Now we need to examine it.


And again - good luck. We find a note in which Weylin is instructed to kill Margaret. The author signed "N." We need to find out who it is.

At the exit from the Anthill, a man named Druston will "meet" us. He wants to beat us - they say, you're not in your business! We accept the challenge.



After they painted his face, it remains to be asked who he serves and whether he knows a person who signs "N." He will answer that "N." - this is Nepus Nosaty and it is he who serves. Now let's go to Nepus...

3. An unexpected turn of events: who controls the atrocities of the Forsworn

It remains for us to find out about Nepus and Thonar Silver-Blood. It is better to start with Nepus. We go to visit him. He will let us through.


We enlighten him - we already know that he is an outcast. He is not surprised that we got to the bottom of it and calmly, without nerves, tells us everything. About the fact that Tonar and the king of outcasts Madonah are behind everything. That the Madonah is in the mine of Cidna. The fact that the outcasts are simply Tonar's puppets. About the fact that only those who are objectionable to Tonar die at their hands. In general, from his story you can imagine what we got ourselves into. After the story, Nepus will politely apologize and say goodbye. Now we need to deal with him and his servants - all the inhabitants of his house are outcasts.


Having dealt with them, we go to the treasury, to Tonar.


Ask him about the Forsworn. He won’t tell us anything - he simply won’t have time - our conversation will be interrupted by the murder of his wife by his own servants. Deal with the old people and ask about the Forsworn again.
Tonar will only confirm everything. He controls the outcasts - thanks to this, he is almost the God-King of the Limit. All objectionable - are dead, all receipts of silver - are controlled.
Now it's time to leave. Time to tell Eltrys everything. Let's go to the Temple of Talos...



At the entrance we are met by the guards of the city - Eltris is dead, and all the guards were bought by Tonar, and now they are just waiting to take your head off. Now, if you had a house and a title (titles acquired during the civil war also belong here) - you can forget about them. Now all murders will be hanged... On you! There is only one right decision left - to surrender, and go to the mine of Cidna for life imprisonment.

4. Sidna mine

Now you are a prisoner of the most reliable prison in Skyrim. "Congratulations". Now we must find Madonakh, and finally get answers to our questions.
First, let's ask the prisoners about him. About him and Sydney in general.
It turns out that Madonakh is guarded by the bloodthirsty orc-maniac Borkul the Beast, and the means of self-defense in the mine is sharpening - a small dagger, about the length of a palm. Since we have to make our way past Borkul the Beast if we want to get out of here, it's better to stock up on it - just in case.
It turns out that Grisvar the Unlucky has an extra sharpening. He will agree to give it to us, but only if we bring him a bottle of skooma, which Duah has. Steal it with pickpocketing, or beat him up. Bring Grisvar. Now you have a sharpening.
Here, now you can risk getting past Borkul. He'll agree to let us through if we give him... a sharpener. Not for nothing, after all, there was this head battle with Grisvar and skooma. We give him a sharpening and we can go to Madonakh, the King-In-Rags. You have a choice...

1) Talk to Madonakh. He will react quite calmly to our accusations of murder and cruelty, and will tell us that this is only retribution for the Nords. As proof, he will ask us to listen to Breig's story.
Listen to him. He will tell you what the Nords did to his family. What did they do with other Reach families. Now you can return to Madonakh. He will offer an escape plan, but first he will ask you to kill Grisvar the Unlucky. He, according to the convicts, can not be trusted in any case.
Now Madonakh will gather all the convicts. As it turns out, they are all outcasts. We will run through the Dwemer ruins.
So, we leave. It's time.

2) Kill the King in Rags - it's time for him to answer for his atrocities! Remove the key and note from the body. Now it's time to get out of here.

So, you have made your choice ... It will not work to change it.

5. Long awaited freedom

For those who went with the Outcasts:
Now just run along with everyone - the tunnel is safe, only at the end we will be met by several spheres and frost spiders. Break up with them.

At the very exit we will be met by the girl Keie. She will give Madonakh "What he asked" - the armor of outcasts. Talk to him. He will give us a set of Old Gods armor and all your belongings. Exit the tunnel. We will be met by Tonar and the guards of Markarth.
Wait for Madonah to talk to him and kill Tonar and his guards.
Now you can either leave the city for a couple of hours, or help the outcasts kill the guards - they most likely will not touch any of the peaceful citizens - at least it was like that for me.





Actually, the reward.

For those who killed Madonah
:
Open the grate behind Madonakh's room - and you can safely tear your claws. You will be "welcome" by local residents - two frosty spiders and two spheres. So, as you have to run alone - it's better to simply run away from them.
Here is the exit to Markarth. Tonar will meet you outside - he, of course, does not admit his guilt, but the charges against you will still be dropped.
And the most interesting thing is that Tonar the Silver Blood will even thank you for the death of Madonakh (who so boldly betrayed our innocent friend) and present your award - the Silver Blood family ring. And of course, give your things.




Now you are free. And all your crimes - both "hung" on you by Tonar, and really committed, either Madonakh took upon himself along with his Outcasts, or removed the jarl along with Tonar himself. Now, if you had a house and a title, everything is back to you. Your name is clear again.
Outcasts, if you chose their side, in the stronghold of the Druad
you will not be attacked, and in other places the stout is more tolerant. Madonakh and others, if they are alive, can be found in the main outcast stronghold - Druadakh.


End...

Immediately the Guard will come up to us and ask what happened. You can choose any answer. Next, Eltris will come up to us and tell us that a note has fallen from us. In fact, he dropped her. We get it, we read it.

Well, we are heading to the sanctuary of Talos.

It is located in a small passage, and on the Markarth Map it is displayed like this:

Now our path lies in a tavern or an anthill. In any order. Well. Let's go to the Ant.

Next, we intimidate / bribe / convince the guy at the entrance to give us the keys to Weilin's room, she is the last one on the right. In it, we find a chest with a note from a certain -N. Now let's go to the Tavern. We'll visit Mister -N later.

Then, after leaving this wretched place, a guard will meet us and try to intimidate us. Well, how can some guard intimidate us, because we are fighters for justice, or at least dragons.

However, we will continue to sniff around.

Actually Chest:

We head to the Tavern. Now we have two options: Either Margaret is already dead or you managed to save her. Although these options are not particularly different.

I'll start with option "A"

So, after Weilin, we head to the Tavern where Margaret will sit by the Fireplace. We speak with her and find out that she is an imperial spy and reports personally to Tulia. We leave the Hotel.

Option "B"

We go to the Tavern and steal Margaret's diary where we find out that she is the Spy of Tulia. In general, these options almost do not differ from each other. At the exit from the Tavern we meet the mercenary Druston, who wants to scare us and offers a fistfight. We agree, we beat him until he's blue in the face and find out that the mysterious Mr. -N is none other than Nepus Nosaty.

As you can see, I didn't go to Tonar right away. I'll tell you why: while completing the quest, I had a bug - upon returning to Eltris, there was an Imperial Legate and a Guard standing there.

Here we are met by the servant of Nepus and with the words “The old man needs rest” tries to kick us out, but she hears her master’s command with the words “let him in” and lets us through.

Indeed, Nepus is very nosy. But this does not change the essence of the matter. After a conversation with him, in which he admits his "Outcast", the Nosed Outcast will draw a sword and try to kill us. His whole family will turn on us. The strongest opponent of them will be the doorkeeper who did not let you in.

I would like such a secretary 😀 . We speak with her (I personally intimidated her) and we pass to Tonar who is in the room that you can see on the left.

And here he is. We talk to him, we try to find out something, and then he sends us in a rude form. However, at the same time, Grandpa and Granny, the treasury cleaners, take out weapons and attack Tonar's Wife. It serves him right! We return to Eltris in the Sanctuary of Talos. Unfortunately, instead of Eltris there will be only three guards who will try to put you in jail. There is no point in defending yourself. you will be pestered by every Markarth guard. We give up and move to Sidna.

We go along the Marker to the prisoner below and ask him about Madonakh - the King in Rags. In order to get to the Leader of the Outcasts, we must overcome the guard in the person of Borkul, about whom the convicts tell terrible things. One of them is about how he tore off the opponent's leg and finished off his opponent with it. (just the same fatality of Quan Chi).

There are many options for the passage, but the safest is the "run through the mine" option.

We go here and ask for sharpening. In return, we are asked to bring a bit of skooma. Drug addicts…

Skooma is taken from another part of the mine. We tell this prisoner that we have withdrawal symptoms and he gives us skooma. We return, get a sharpening and go to Borkul for disassembly. Borkul, however, will agree to let us go for sharpening. We agree, Madonakh will still give one more.

And here is the legendary king himself in rags.

Sits and writes. Sad, just writes, but does not fight. After his pathetic speeches, Madonakh asks to kill that unfortunate thief who gave us the sharpening. We say that the master key has been “wrung out” from us and the Royal Majesty gives us a new one. We go, kill and return to the king.

Upon your return, Madonah will gather all the prisoners and lead them through the Dwemer Ruins. The ruins are not difficult, they will meet a couple of spiders and a couple of Dwemer machines.

Before leaving, Madonah will return all your belongings to you and give you the Armor of the Old Gods as thanks for saving you. At the exit, you will be able to capture the death of Tonar, who sent you so rudely. Outcasts will revolt, and you... you are now free and free to do what you want.



 

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